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An Introduction to the Lambda Calculus

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;; Done Twice as a "Dojo" at Villiers Park on Thursday 19th March 2015;; To groups of about 15 ultra-clever teenagers who were thinking about doing Computer Science at university;; The first group got as far as higher order functions in an hour.;; The second group went a bit faster, and we had a bit more time, about an hour and a half,;; and so we got right to iterative-improve and finding square roots of anything using it.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Environment DrRacket (version 6.1);; Language R5RS (Revised Revised Revised Revised Revised Report on the Algorithmic Language Scheme);; One person sits at the computer, one person helps them, the rest tell them what to do;; Every time they achieve something significant, rotate audience->copilot->pilot->audience;; Notes on back of hand: (definecrib
  '( 2 3 + (+ 2 3) lambda define square < #t #f if abs Heron average improve make-improver error good-enough good-enough-guess iterative-improve ));;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Introduction to the Lambda Calculus;; More precisely, an introduction to the algorithmic language Scheme, which is what you get if you start with ;; the lambda calculus and you trick it out with some extra stuff that often comes in handy, true and false and if ;; and define and also some types of numbers, like integers and fractions, and adding, and multiplying.;; You can build all that stuff starting from scratch with just lambda, and it's a nice thing to do if you want ;; to understand how it all works, but I reckon you're already ok at that sort of thing. ;; So we'll start from something that can do basic arithmetic, and we'll learn how to find square roots of things.;; This is an evaluator. You can ask it the values of things.
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3
+;; We can apply the procedure to the two numbers
(+ 2 3);; Can you tell me the square of 333?
(* 333 333);; The brackets mean (work out the value of the things in the brackets, and then do the first thing to the other things);; So what do you get if you add the squares of 3 and 4?
(+ (* 3 3) (* 4 4));; We have procedures for * and + , but if we ask the evaluator what & means, or what square means;; it will just say 'I have no clue'.;; It might be nice if we had a procedure for squaring things;; How you make a procedure is with this thing called lambda, which is sort of a rewriting sort of thing.;; Try (lambda (x) (* x x)), which means 'make me a thing which, when I give the thing x, gives me the value of (* x x) instead' 
(lambda (x) (* x x));; #<procedure>, it says, which is very like what you get when you type in +, and it says #<procedure:+>.;; So we hope we've made a procedure like + or *;; How shall we use it to get the square of 333?
((lambda (x) (* x x)) 333);; Now obviously, typing out (lambda (x) (* x x)) every time you mean square is not brilliant, ;; so we want to give our little squaring-thing a name.
(definesquare (lambda (x) (* x x)));; Now how do we find the square of 333?
(square 333) ; 110889;; So lambda is allowing us to make new things, to turn complicated procedures into simple things ;; and define is allowing us to give things names;; So now let's make a procedure that takes two things, and squares them both, ;; and adds the squares together, and let's call it pythag
(definepythag
  (lambda (x y) 
    (+ (square x) (square y))))

(pythag 3 4)

;; OK, great, now can you figure out how the procedure < works?
( < 3 4)
( < 4 3)
( < 3 4 6)
( < 3 4 2);; Notice that these #t and #f things are things that the evaluator knows the value of:;; They're called true and false.
#f
#t;; So now the last piece of the puzzle:;; if takes three things:
(if #t 1 2) ;1(if #f 1 2) ;2;; So we've got numbers and *,+,-,/, and we've got #t #f and if, and we've got lambda, and define;; And so all the stuff we've got above, we can think of it as a reference manual for a little language.;; We can build the whole world out of this little language.;; That's what God used to build the universe, and any other universes that might have come to His mind.;; And we can use it too.;; Here's the manual
2
*
(* 2 3)
(defineforty-four 44)
forty-four
(lambda (x) (* x x))
((lambda (x) (* x x)) 3)
(if (< 2 3) 2 3);; And if we understand these few lines, then we understand the whole thing, and we can fit the little pieces together like this:
(definesquare (lambda (x) (* x x)))
(square 2);; So now I want you to use the bits to make me a function, call it absolute-value, which if you give it a number gives you back;; the number, if it's positive, and minus the number, if it's negative.
(defineabsolute-value (lambda (x) (if (> x 0) x (- x))))

(absolute-value 1)
(absolute-value -3)
(absolute-value 0)

;; So I've taught you most of the rules for Scheme, which is a sort of super-advanced lambda calculus, and so if you understand ;; the bits above, then you've got the hang of the lambda calculus plus some more stuff.;; And it's a bit like chess. The rules of chess are super-simple, you can explain them to babies, ;; like Dr Polgar did to Judit and her sisters.;; But that doesn't make the babies into good chess players yet. They have to practise.;; How are we doing for time? We've done the whole of the lambda calculus, plus some extra bits. We should feel pretty smug.;; (In both cases, this had taken about 35 minutes);;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Let's do a little practice exercise. Like a very short game of chess, now I've explained most of the rules.;; So once upon a time there was this guy, believe it, called 'Hero of Alexandria'.;; Or sometimes he seems to have been called 'Heron of Alexandria', like Hero was the short version, ;; like he was sometimes called Jack and sometimes called John.;; Whatever, Hero invented the syringe, and the vending machine, and the steam engine, and the windmill, and the rocket, ;; and the shortest path theory of reflection of light, and did some theatre stuff, ;; and he was like Professor of War at the big library in Alexandria.;; You get the impression that if Alexandria had lasted just a little bit longer, ;; the whole industrial revolution would have kicked off right there, and the Romans would have walked on the moon in about AD400.;; And we'd all be immortal, and live amongst the stars. So you should take the fall of the Roman Empire *very* personally.;; And one of his things was a way of finding the square roots of numbers, ;; which is so good that it was how people found square roots right up until the invention of the computer.;; So I'm going to explain that method to you, and you're going to explain it to this computer, and then you can get the computer;; to calculate square roots for you, really fast. And after that you're only a couple of steps away from cracking the ;; Enigma codes and winning the second world war and inventing the internet and creating an artificial intelligence ;; that will kill us all just 'cos it's got better things to do with our atoms. I'm not joking.;; So careful.... What I've just given you is the first step on the path that leads to becoming a mighty and powerful wizard.;; And with great power comes great something or other, you'll find it on the internet, so remember that.;; PAUSE;; So imagine you want to find the square root of 9. And you're a bit stuck, so you say to your friend, "What's the square root of nine?", and he says it's three.;; How do you check?
(* 3 3);; Bingo. There's another way to check
(/ 9 3);; That's what it means to be the square root of something. If you divide the something by the square root, you get the square root back.;; But what if your friend had said "err,.. 2 or something?"
(/ 9 2);; Notice that the number you put in is too low, but the number you got back is too high.;; So Heron says, let's take the average.;; So we need an average function
(defineaverage (lambda (a b) (/ (+ a b) 2)))

(average 2 (/ 9 2)) ; 3 1/4;; three and a quarter, that's like a much better guess, it's like you'd found a cleverer friend.;; so try again.
(average 3.25 (/ 9 3.25)) ; 3.009615...;; and again 
(average 3.0096 (/ 9 3.0096)) ; 3.0000153..
(average 3.0000153 (/ 9 3.0000153)) ; 3.000000000039015;; So you see this little method makes guesses at the square root of nine into much better guesses.;; We see that this is kind of a repetitive type thing, and if you see one of those, your first thought should be, ;; I wonder if I can get the computer to do that for me?;; Can you make a function which takes a guess at the square root of nine, and gives back a better guess?
(defineimprove-guess (lambda (guess) (average guess (/ 9 guess))));; I'd better show you how to format these little functions so that they're easier to read
(defineimprove-guess
  (lambda (guess) 
    (average guess (/ 9 guess))));; The evaluator doesn't notice the formatting, and it makes it a bit more obvious what's getting replaced by what.
(improve-guess 4) ; 3 1/8(improve-guess (improve-guess 4)) ; 3 1/400(improve-guess (improve-guess (improve-guess 4))) ; 3 1/960800;; We all know what the square root of nine is, let's look at a more interesting number, two. ;; It's a bit of an open question whether 'the square root of two' is a number, or whether it's just a noise ;; that people make with their mouths shortly after you show them a square and tell them about Pythagoras' theorem.;; Pythagoras used to have people killed for pointing out that you couldn't write down the square root of two.;; I've got a bit of a confession to make. ;; Someone's already explained to this computer how to find square roots
(sqrt 9)          ; so far so good!(sqrt 2)          ; 1.4142135623730951   hmmm. let's check.
(square (sqrt 2)) ; 2.0000000000000004;; So it turns out that this guy's just said, if you can't come up with the square root of two, just lie, and come up with something;; that works, close as dammit. ;; Which is like, bad practice, and tends to lead to Skynet-type behaviour in the long run.;; So let's see what Hero would have said about it.;; We need a new function that makes guesses better at being square roots of two.;; It's a bit dirty, but let's just call that improve-guess as well.;; That's called redefinition, or 'mutation', and it's ok when you're playing around, ;; but it's a thing you should avoid when writing real programs, because, you know, Skynet issues.;; Hell, no-one ever got more powerful by refraining from things.
(defineimprove-guess
  (lambda (guess) 
    (average guess (/ 2 guess))));; Anyone make a guess? 
(improve-guess 1) ; 1 1/2;; Any good?
(square (improve-guess 1)) ; 2 1/4;; How wrong?
(- (square (improve-guess 1)) 2) ; 1/4;; OK, I want you to notice that we've just done the same thing twice
(defineimprove-guess-9 (lambda (guess) (average guess (/ 9 guess))))
(defineimprove-guess-2 (lambda (guess) (average guess (/ 2 guess))));; Now whenever you see that you've done the same thing twice, and there's this sort of grim inevitability ;; about having to do it a third time someday, you should think:;; Hey, this looks like exactly the sort of repetitive and easily automated task that computers are good at.;; And so now I want you to make me (and this is probably the hard bit of the talk...) a function which ;; I give it a number and it gives me back a function which makes guesses at square roots of the number better.
(definemake-improve-guess
  (lambda (n)
    (lambda (guess)
      (average guess (/ n guess)))));; And now we can use that to make square root improvers for whatever numbers we like
(definei9 (make-improve-guess 9))

(i9 (i9 (i9 (i9 1)))) ; 3 2/21845

(definei2 (make-improve-guess 2))

(i2 (i2 (i2 (i2 1)))) ; 1 195025/470832;; The first group got this far in about an hour, which was all we had time for, and then we stopped and I waffled for a bit.;; Now how good are our guesses, exactly?
(- 2 (square (i2 (i2 (i2 (i2 1))))));; We could totally make a function out of that:
(definewrongness (lambda (guess) (- 2 (square guess))))

(wrongness (improve-guess 1)) ; -1/4(wrongness (improve-guess (improve-guess 1))) ; -1/144(wrongness (improve-guess (improve-guess (improve-guess 1)))) ; -1/166464(wrongness (improve-guess (improve-guess (improve-guess (improve-guess 1))))) ; -1/221682772224;; So we're getting closer! When should we stop? Let's say when we're within 0.00000001
(definegood-enough? (lambda (guess) (< (absolute-value (wrongness guess)) 0.00000001)))

(good-enough? (improve-guess (improve-guess 1)))  ; #f
(good-enough? (improve-guess (improve-guess (improve-guess (improve-guess 1))))) ; #t;; Now, we're doing a bit too much typing for my taste.;; What we want to do is to say:;; I'll give you a guess. If it's good enough, just give it back. If it's not good enough, make it better AND TRY AGAIN.;; This is the hard bit. We need to make a function that calls itself.;; Go on, have a go
(definegood-enough-guess
  (lambda (guess)
    (if (good-enough? guess) guess
        (good-enough-guess (improve-guess guess)))))


(good-enough-guess 1) ; 1 195025/470832;; YAY VICTORY!;; The second group got this far in about an 1hr 10 mins, but they all still seemed keen and we didn't have to stop, so:;; Now this is as much of the talk as I'd written,;; but actually we've got the time to go a little bit further, if your brains haven't totally exploded, and you might like the next bit, ;; because it makes a nice punchline to the whole thing:;; There's a pattern here, and it's called iterative-improve;; And iterative improvement is everywhere in the world, for instance you probably got shown the Newton-Raphson solver at school, ;; which is a thing which can find roots of all sorts of equations very fast, and it works like this, you have an initial guess, and ;; Newton Raphson is a way of making a guess into a better guess, and you need to know when the answer is good enough so you can stop.;; Or this morning I had a shower, and I got in the shower and I turned the water on to just a random position and it was too hot, so I turned the handle;; a bit the other way and it was a bit too cold, so I turned it back just a bit and then it was ok so I stopped.;; And that's the same pattern, and you see this sort of thing all over, it is how you solve big matrices and so on and so forth.;; And we have just discovered this pattern, which is kind of a fundamental building block when you're writing programs, like a for loop is another basic pattern.;; So let's see if we can make a function that takes a guess and a way of improving guesses and a way to tell if we're done yet, and gives us back an answer.
(defineiterative-improve
  (lambda (guess improve good-enough?)
    (if (good-enough? guess) guess
        (iterative-improve (improve guess) improve good-enough?))))

(iterative-improve 1 (make-improve-guess 2) good-enough?) ; 1 195025/470832;; This was where we stopped the second session. Here's some waffle:;; And I think now you can see that we've abstracted a pattern here that will come in handy for the sorts of things that we're trying to do.;; That's what this talk has really been about, how to build a language which allows you to solve the problems that you're interested in.;; So I'd like to tidy up the program that we've just written, and put it into the sort of form that I'd have written it in, if I'd been solving this problem;; and I'd played around for a bit and found what I thought was a nice expression of the ideas that we've been talking about.
(definesquare (lambda (x) (* x x)))

(defineabsolute-value (lambda (x) (if (> x 0) x (- x))))

(definemake-improve-guess
  (lambda (n)
    (lambda (guess)
      (average guess (/ n guess))))) ; this bit is Heron's method
(definemake-good-enough?
  (lambda (n tolerance) 
    (lambda (guess)
      (> tolerance
         (absolute-value (- n (square guess)))))))
(defineiterative-improve
  (lambda (guess improve good-enough?)
    (if (good-enough? guess) guess
        (iterative-improve (improve guess) improve good-enough?))))

(definemake-square-root
  (lambda (guess tolerance)
    (lambda (n)
      (iterative-improve guess (make-improve-guess n) (make-good-enough? n tolerance)))));; We can use these bits to make the sort of square root we usually find provided:(defineengineer-sqrt (make-square-root 1.0 0.00000000000001 ))

(engineer-sqrt 2)

;; And here's what we might use, if we needed really good square roots for some reason:(defineover-cautious-engineer-square-root (make-square-root 1 1/1000000000000000000000000000000000000000000000000000000000000000000))

(over-cautious-engineer-square-root 2)

;; And I hope you can see this this program is actually built of lots of tiny simple pieces, ;; all of which you can understand, and most of which you'll be able to reuse in other contexts.;; In particular, iterative-improve is a terribly general thing which you can use in lots of ways.;; And it might have taken us a while to write, although we wrote it as part of a learning-the-language finger-exercise, ;; but we never have to write it again. It works and it will keep working and we've got in the bank now.;; Here's the take-home message:;; If you've got a problem, build yourself a language to solve the problem in. ;; To do that, you need to start with a language that allows you to abstract what you do into simple pieces;; which are easy to understand, so that you can see that they're right and they aren't too snarled up with ;; the little details of the problem you're working on at the moment.;; And you need a language that allows you to combine the little pieces easily;; to make new pieces that solve the problem that you're trying to deal with.;; And there's a sense in which all computer languages are just this lambda calculus.;; We've done all this in Scheme, which is lambda calculus plus some extra stuff.;; There's nothing we've done here that can't be done in python, or in ruby, or in perl or in haskell or in lisp.;; What distinguishes these languages is what extra stuff has already been added to them. ;; But if a language is good enough, and none of the usual features have actually been taken away, ;; which does happen sometimes, then if there's anything missing that you need you can always add it yourself.;; And then you can use the language that you have to build the language that you need.;; In a sense, making languages is itself an iterative improvement process. ;; And the big questions are always:;; How do we make things better? What's good enough? When are we done?;; Postscript;; I'll show you a trick now. We've been using it all along and nobody noticed, ;; but it's the sort of thing that looks like magic, and I don't like magic unless I can cast the spells myself.
(good-enough-guess 1)   ; 1 195025/470832(good-enough-guess 1.0) ; 1.4142135623746899;; This is called 'contagion'. There are really two types of numbers.;; Numbers that look like 432/123 are called 'exact', or 'vulgar fractions';; Numbers that look like 1.4142 are called 'inexact', or 'approximate', or 'floating point', or 'decimal fractions';; The first type are the sort of numbers that children learn about in school, and that mathematicians use.;; And the second type are the sort of numbers that engineers use, and they're actually quite a lot more complicated and fuzzy;; than the exact type. They just sort of work like 'if it's very close, then it's good enough'.;; The way most computers think about them, they keep about sixteen digits around, and if you want more than that, tough luck.;; But for some purposes they're better, for instance they're easier to read, and it's a bit of a matter of taste.;; If you multiply or add an inexact number to an exact number, the answer is always inexact.;; You can't unapproximate something.
(/ 1 3)   ; 1/3(/ 1.0 3) ; 0.3333333333333333;; We all know that 1/3 isn't really 0.33333333333333;; Mathematicians worry about that sort of thing. Engineers don't. Sometimes aeroplanes crash. Mostly they don't.

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